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Curtis Lanaghan
Curtis Lanaghan
Sculptor, Illustrator, 3d Artist
Aberdeen, United States

Summary

Since 2010 I have worked full-time and freelance as a digital artist creating everything from bold new worlds in outer space, ancient species that once roamed our planet, and elegant hotels at a city’s center. I’m driven by my passion to create, and the desire to continually better myself and my art.

Skills

Art DirectionCompositingConcept ArtConcept DesignIllustration3D Animation3D ModelingCharacter ModelingCreature ModelingEnvironment ModelingHard Surface ModelingLightingProp ModelingTexturingArchitectural VisualizationScientific IllustrationPost-production

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
AutoCAD
AutoCAD
Blender
Blender
Mudbox
Mudbox
Photoshop
Photoshop
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
InDesign
InDesign
V-Ray
V-Ray
Procreate
Procreate
Affinity Photo
Affinity Photo

Experience

  • Creature Artist (Freelance) at Pangea Games
    April 2020 - Present

    Create high-quality, detailed Creature models from concept art

    Work with the Art Director and Creature Lead to develop the artistic direction for game Creatures

    Optimize Creature models for performance and functionality in-game

    Create both Low Poly Models and High Poly sculpts

    Unwrapping and UV texture map layout

  • Art Director at Sonny+Ash
    Chicago
    January 2020 - August 2024

    Managed a team of both in house and overseas artists, assigning and reviewing daily tasks and deadlines to individual artists and team

    Worked with clients setting deadlines for project completion and delivery, managing expectations for each phase of production, and handling any concerns that may arise

    Reviewed clients files to ensure all necessary items were received and that each department had the necessary information for completing their tasks

    Trained junior artists both in general 3d production and best studio practices

    Reviewed and provided markups on work of other artists to ensure consistently high quality during all phases of project completion

    Worked as a top level generalist both solo and assisting during all phases of render production

    Primary studio animator, hair/fur artist, and high poly sculptor

  • Lead Modeling and Look Dev Artist at Sonny+Ash
    Chicago
    May 2017 - January 2020

    Worked with production manager to set deadlines for asset completion and delivery to other departments

    Reviewed incoming files from clients

    Managed a team of overseas modeling artists, assigning and reviewing daily tasks

    Reviewed and provided markups of artists work

    Modeled environments and scene assets

    Primary studio hair/fur artist, and high poly sculptor

  • 3d Artist at Sonny+Ash
    Chicago
    January 2015 - May 2017

    Modeled, lit, and textured interior and exterior spaces as well as assets in the spaces

    Rendered final images and applied post production touch ups

    Worked with art directors regarding expectations, markups, and deadlines

    Worked with a small team of artists on larger projects

  • 3D Animator at Adler Planetarium
    Chicago
    October 2010 - May 2013

    Worked with a small team of artists to help create the shows for the state-of-the-art sky dome theater as well as exhibit display assets

    Modeled and sculpted assets for production

    Created/applied procedural and bitmap textures

    Animated camera paths and scene assets

    Rendered, composited, and applied post production to final images and animations