Since 2010 I have worked full-time and freelance as a digital artist creating everything from bold new worlds in outer space, ancient species that once roamed our planet, and elegant hotels at a city’s center. I’m driven by my passion to create, and the desire to continually better myself and my art.
Create high-quality, detailed Creature models from concept art
Work with the Art Director and Creature Lead to develop the artistic direction for game Creatures
Optimize Creature models for performance and functionality in-game
Create both Low Poly Models and High Poly sculpts
Unwrapping and UV texture map layout
Managed a team of both in house and overseas artists, assigning and reviewing daily tasks and deadlines to individual artists and team
Worked with clients setting deadlines for project completion and delivery, managing expectations for each phase of production, and handling any concerns that may arise
Reviewed clients files to ensure all necessary items were received and that each department had the necessary information for completing their tasks
Trained junior artists both in general 3d production and best studio practices
Reviewed and provided markups on work of other artists to ensure consistently high quality during all phases of project completion
Worked as a top level generalist both solo and assisting during all phases of render production
Primary studio animator, hair/fur artist, and high poly sculptor
Worked with production manager to set deadlines for asset completion and delivery to other departments
Reviewed incoming files from clients
Managed a team of overseas modeling artists, assigning and reviewing daily tasks
Reviewed and provided markups of artists work
Modeled environments and scene assets
Primary studio hair/fur artist, and high poly sculptor
Modeled, lit, and textured interior and exterior spaces as well as assets in the spaces
Rendered final images and applied post production touch ups
Worked with art directors regarding expectations, markups, and deadlines
Worked with a small team of artists on larger projects
Worked with a small team of artists to help create the shows for the state-of-the-art sky dome theater as well as exhibit display assets
Modeled and sculpted assets for production
Created/applied procedural and bitmap textures
Animated camera paths and scene assets
Rendered, composited, and applied post production to final images and animations